The craft.
The human side of software, the universe and everything
Topics in this area.

Agile theater: stand-ups, post-its, and zero decisions
How so many companies adopt the Agile look without changing anything that matters, turning their ceremonies into corporate theater.

Multi-Project Hell: On Three Teams at Once and Truly on None
Why being spread across four or five projects at once doesn't make you more efficient — it just leaves you shallow on all of them, according to the science of context switching.

Meetings That Should Have Been a Pull Request
Why so many technical decisions that could fit in three paragraphs of a PR end up becoming an hour-long video call with ten people and a Head of Something.

The False Consensus: When Nobody Dares Say the Idea Is Bad
Why teams nod along when they should push back, how silence turns into a collective decision, and what it takes to break that pattern.

The cult of urgency: when everything was needed yesterday and tomorrow will be worse
False urgency has become the default operating mode in tech companies, with a real cost in productivity and mental health.

"Senior": the title you earn by surviving, not by standing out
The 'senior' title in the tech industry is handed out far too often for tenure and chaos tolerance, not for real technical judgment.

The full-stack developer cult: lots of stack, not much depth
Why the all-powerful full-stack myth benefits companies and coding schools, and what it costs developers in quality, career growth, and mental health.

The Committee: Where Good Ideas Go to Die Slowly
Why committee-based decisions tend to be inefficient, and what organizational research says about designing better collective decision-making processes.

The Price of Being Right
Why technical discussions turn into identity battles — and how to survive without losing your craft or your sanity.

Toxic metrics: story points, commits, and other creative ways to fool yourself
Why measuring productivity with story points, commits, or lines of code destroys teams, and what metrics actually make sense.

The subscription model sucks
We keep paying anyway, because they've got us right where they want us. On subscription fatigue, BWM's heated seat fiasco, enshittification, and what you can actually do about it.

The psychological cost of always being "up to date"
If you measure your worth against an aggregate of other people's highlights, you always lose. On tech FOMO, training burnout, and why falling a bit behind on purpose is a good idea.

A "professional hygiene" guide for developers
It's not about productivity or 'wake up at 5 AM.' It's about how not to burn yourself out along a 25-30 year career.

Checklist: "Is this idea worth a tech article?"
How to decide if an idea deserves an article (and your time), or if you're better off closing the tab and getting back to your coffee.

From "Move Fast" to "Ship Crap": When Speed Eats Quality
How bad metrics (OKRs, velocity, features per quarter) are pushing a lot of products over the edge.
Every post in this area.
- Article · 12 Aug 2026Agile theater: stand-ups, post-its, and zero decisions12 min
- Article · 13 Jul 2026Multi-Project Hell: On Three Teams at Once and Truly on None13 min
- Article · 29 Jun 2026Meetings That Should Have Been a Pull Request11 min
- Article · 15 Jun 2026The False Consensus: When Nobody Dares Say the Idea Is Bad13 min
- Article · 08 Jun 2026The cult of urgency: when everything was needed yesterday and tomorrow will be worse16 min
- Article · 03 Jun 2026"Senior": the title you earn by surviving, not by standing out8 min
- Article · 25 May 2026The full-stack developer cult: lots of stack, not much depth14 min
- Article · 11 May 2026The Committee: Where Good Ideas Go to Die Slowly17 min
- Article · 04 May 2026The Price of Being Right13 min
- Article · 13 Apr 2026Toxic metrics: story points, commits, and other creative ways to fool yourself19 min
- Article · 05 Mar 2026The subscription model sucks13 min
- Article · 26 Feb 2026The psychological cost of always being "up to date"12 min
- Article · 23 Feb 2026A "professional hygiene" guide for developers10 min
- Article · 16 Feb 2026Checklist: "Is this idea worth a tech article?"9 min
- Article · 15 Feb 2026From "Move Fast" to "Ship Crap": When Speed Eats Quality8 min


